Hello … I’ve got a little problem here that I’m seeking a solution for …
In this ocean scene the water has a hard edge when i reaches a certain depth … ho can I get rid of that … I’ve used a slightly modified ocean material that was posted on this forum before …
Hello … I’ve just tried Eric’s hint but it didn’t work … still the same hard edge in the water … have you tried my scene Eric? … did it work on your PC …
Hello … after having read a thread in the “Wishlist” section of this forum I checked that scaling of my scene …
The scene was too small … not for my taste - cause I’m always working visually rather than architecturally … it seems than once a scene is quite small it’s very tricky to get some rendering working fine cause you can’t adjust the values precisely any longer …
Here are some renderings done at different scaling … starting with 100% … as you can see the hard edge of the shoreline starts to appear at 10% scaling and is pretty wide once we are at 1% … the cuttoff setting of the ocean material is not able to improve anything on that level …
One more problem as you can see here concerns the darkness of the renderings using Adaptive subdivision … I cannot explain why this is the case … too bad cause I usually use that type of antialiasing … maybe someone can clarify this issue …
Anyway … as long as scaling solves the problem here I’m happy about it … from now on I’m simply starting to modell at a higher scale to avoid problems like that in the future …
I’d appreciate any comments on that topic … Regards … Andreas.
Well … one of the problems is gone … although that wasn’t really a “problem” for me cause so far I’ve always used a cut-off value of 0,01 … this just happened cause I had set the value to 0,5 fpr testing purposes and overlooked setting it back to 0,01.
The bigger of the mysteries is still here … the hard edge at the shore line is still visible … must have something to do with the precision of the calculations I guess …
Here are some renderings with different cut-off values … the last image shows the fixed “dark adaptive subdivison” issue that has been solved here …
For me the situation is like that … I will render at bigger scales from now on …
Thanks Vlado for checking the scene … Greetings … Andreas.
This is a shadow problem !! Activate “Smooth Surface Shadow” and decrease
the Bias to 0,01 or something. If this option is off.. it looks like Vray uses 0,2
as default Bias.
It looks like the last set of images except there’s a smooth gradient over the surface now … I will upload an image as soon as I’m in the office again … tomorrow morning …