Hawkeye environment breakdown done in max and vray

Heya Folks!

We don’t often post what we do things in but here’s some behind the scenes stuff which was pretty much all max and vray for the environment and crowd with our mainline doing the feature characters, owl and the annoyingly complicated christmas tree. Cheer to chaos for their great tools and support over the years!

Truly amazing! Can you share some technical info - like number of polygons/objects/lights etc?

Thanks for sharing, it really means a lot to us when we see what we are fighting for :slight_smile:

Great stuff. That tree does indeed look a bit fiddly :stuck_out_tongue:
A breakdown of that alone, with its challenges, would be very interesting to see…

I’ll be doing a talk on it shortly so will definitely try and pull back some stats!

amazing! where can i listen to this talk?

It’s going to be for the spark conference in vancouver, it’ll be all online so hopefully will get released!