Well, I finally am getting this up. Every time I compressed with Quicktime there’s gamma issues (even on a Mac).
This is a project from a few years ago that I went back into to cleanup and redo in HD for our demo reel. Check it out and I’d love to hear your comments/crits:
I really like this. I don’t see many animations done with the fish-eye type effect on it, I think you’ve just enough there to be not too in your face and still look good.
Cool!
Crits - why don’t you plaster it full of RPC’s. lol, of course not. I’d like to see some of the other shots. As it stands though this is spot on, I think anyway!
Other shots are coming… lots of cleanup work (I’ve basically redesigned the space to make it look good). The other two shots will be a zoom and a daylight sequence, both looking the other way.
And of course rendertime at this rez is slooooooooow
I’m guessing that’s a combination of the specular bloom and the compression. I really struggled with balancing the contrast in the scene (would have liked a lot more of that clean look).
Yep, this will be pieced together with 2 more shots of this project, and a bunch of other projects for our reel. We’re not planning to produce a piece of just this project though.
You could add some life in the shadows and trees by animating the trees slightly.
To me, this could be blown up SD the way you treated it.
Softfocus doesnt look filmstock, more like enhansed DV..To much softening overall.
..or scale SD and save time!
I did try animating the trees, but it caused bad GI problems, and animated VRay proxies were way too large in file size. I’ll see what I can do about reducing the bloom so it doesn’t look scaled up.
Ok, so I’ve done what I can to update the clip without re-rendering, taking into account some of your suggestions (thank goodness I rendered to EXR!). I’ve cut way back on the specular bloom effect, and also reexposed the upper left atrium so it isn’t completely blown out. I’ve also overall tweaked the exposure to bring the rest of the interiors a bit brighter, an animated adjustment that happens as the camera passes the beam so it isn’t noticeable.