No texture slot in Corona Area light. Placed HDR in Self Illumination… it needs more multiplier power to illuminate target area and IR is more noisy and passes 300+ to clean render on other side a simple area light needs do this in 15 or 20 passes for clean render.
I don’t know where in C4D, but CoronaLight has a TexMap slot. This allows you to input an HDR map. The shape of the Light does not matter. The standard rectangle “area” light works here just as well. Also the CoronaLight material does the same and has a texmap slot as well.
If by chance you require the image to be a perfect projection (think office projector), then the CoronaLight’s texmap slot won’t work properly.
[There is a whole thread on how to do video projection in C4D.](https://forum.corona-renderer.com/Video projection ).
But to just get the light color, shape, softness, strength from the HDR image, then the Corona TexMap slot is the right tool.
Well, on my test with an HDRI applied to the Corona light material (assigned to a plane) I stopped the render at 7 passes. So I’m not sure why yours need >300 or more passes. Where is the HDRI from? What is it? Even better, maybe a test scene would help
Explain, describe in simple words, step-by-step process that got you into the mess you’re stuck with. If it’s HDRI, show it, share it for diagnosis, analysis sake.
What you got here is basic, simplest & most effective way to lit the scene with non-spherical (non-equirectangular) HDRIs. Basically HDRI texture on a plane.
But, there’s also a concept so called Karma, meaning: “Shit in, shit out.” Bad HDRIs are nothing uncommon. Especially custom made, coming from ppl knowing nothing but shit.
Hi Burnin, you…? May be I forgot, my short term memory…!
I wish to show but can not… it was for client side and update him…!
Many HDRI now a days on net and everyone is doing… wasted lots of money on that and now checking first or recommended by some other pro and then, no direct buy.