I am making a first animation with vray and i am using a hdri map as my max environment. When i do a test render on our network not all machines render the hdri map in the scene. I use standard max netrender.
When i log on at the machines that were not rendering the environment under the same name that vray was installed on the environment reflection renders correctly.
Is this a bug or are you supposed to log on under the same name as vray was installed under ?
Could be wrong, but this sounds like a network issue. Max and Vray rely on windows networking to access maps from central location. If the path is \\server\blahblah that means each computer has to have access rights to folder and files on that machine. If the user you are logged in as doesn’t have the access priviledges, then max won’t be able to load the maps and they won’t be used. I would check the Users / Groups and access rights on the main machine.
If this is the case, it doesn’t have much to do with Vray or Max, but rather the brilliance that is known as MS Networking.
It was indeed something like that, but not an acces problem.
The machines that went wrong were logged in under the administrator account and that account doesn’t use mapped drives. So in the beginning thomas was right, if you load it from an unc location you won’t get errors like mine.
Thanks Thomas, i didn’t understand your answer at first but now it works fine.
I have the same issues outlined above; ie a network slave will not render HDRI maps. However, I don’t think my problem is caused by any of the issues noted above.
The textures are actually stored locally on the machine. All files are referenced using //UNC naming AND all my machines have the same level of priviledges with regards to one another.
I THINK THIS IS A BUG; all my other maps are found just fine…