I was wondering which method would be the prefered for setting up the HDRI lighting. I have done some tests, brute force and LC, Fixed 8 AA, dome light or Env. map slot with VrayHDRI map.
The render times seem to indicate that the Env.map is quicker, but the image quality is much cleaner with the same setting on the Dome light version (with a longer render time! but only a bit longer). Of course the quality is better due to the longer render time, I’m not sure which would be the preferred solution, and for what reason.
I never use HDRI to lit my scenes, I only use hdri for very crisp and visible reflections used in car commercials, jewellery’s,… In most cases I match the environment with vraylights and vraylightmaterials. In postproduction I match the colors with the backplate. Results in much less rendertime and hdri setup (shooting, editing…)
Your images are very reflective, so your color on your objects comes almost 100% from reflections + the floor you’ve put in. You don’t even need hdri to lit your scene.
Thanks Luce, I agree the HDRI is not really needed for the lighting, only the reflections (in this scene)
I also don’t normally use HDRI, preferring to use the Vray Sun/Sky/Phsy Cam option, and only using HDRI or other Env maps for reflections. But I wanted mainly to find out if the Dome light or Env map option was better.
they really give different result, environment and dome light that is. the vray dome light does what it’s called importance sampling over the hdr texture, which means it can cast actual shadows from very bright areas of the image, and supports caustics. it’ll always give you a much cleaner and much more precise solution than the environment with the same hdr map.