HDRi Projection bake onto projected shape.

Hi
I am taking Tone-mapped 360 images, created from HDRi Maps, and map them in 3D-Max and VRAY onto shapes. It’s the same as I would map a HDRi Map onto a shape. (Cylinder, Square, Rectangular and other shapes) Now I need to bake the projection as a texture onto the shape. I can not find anything on how to do that. Any direction?
​

Hi, thanks for posting. The way you have described your workflow it seems you should be able to bake the mapped texture just like any other texture. Here is a nice tutorial about texture baking - https://docs.chaos.com/display/VMAX/…ing+with+V-Ray