Hi
I am taking Tone-mapped 360 images, created from HDRi Maps, and map them in 3D-Max and VRAY onto shapes. It’s the same as I would map a HDRi Map onto a shape. (Cylinder, Square, Rectangular and other shapes) Now I need to bake the projection as a texture onto the shape. I can not find anything on how to do that. Any direction?
Hi, thanks for posting. The way you have described your workflow it seems you should be able to bake the mapped texture just like any other texture. Here is a nice tutorial about texture baking - https://docs.chaos.com/display/VMAX/…ing+with+V-Ray