Hello again, this is a test, the models aren’t so great,
but it was too late to change them.Hope you like it :![]()
Stefan
Re: HDRI test
hi there my friend, ![]()
im not yet familiar with hdri so i cant give u a good crit..hehe
the glass ashtray looks great.. ![]()
keep it up bro. ![]()
Re: HDRI test
nice, when using hdri. try turning off the vray physical camera so that you dont have to put the multiplier way up high. 2nd your model perhaps apply soften edges in SU. they will be less facted. are you using infinite plane or what?
Re: HDRI test
Thanks for comment guys!
Migz bro, you should try HDRI, it’s amazing how much detail
it have(the rendering). All the reflections,and especially the lightning ambient
with allot of colors…just try, but only for simple scene, not for interiors
anyway!
Nomer,it’s very nice indeed! I love playing with HDRI! I can’t stop man!
The physical camera it’s of, I did something similar(render with and without
physical camera) and I think I achieve the same results, regarding quality of
the image, and similar rendering time. I post it already here:
Indeed, I set the multiplier to 1000, and little tweak on exposure.
The plane it’s not “infinite plane” but it’s pretty big, because I try to hide
the background.It looks kind of weird..anyway I will put another render really
soon, with some modification and soften edges.
Thank for comment once again,
Stefan
Re: HDRI test-updated
Stefan
I like the first image - but I’m blown away by the second one - it looks amazing.
David
Re: HDRI test-updated
Thanks David! I’m very happy because you like it Sir! Always a pleasure
to read your posts, I really admire what you are doing in the forum!
I just put another render, this one have the real colors that I choose
for my objects, and probably I’ll spend some time now to figure what cause
that. First I use gamma correction output2.2 input 1, linear multiply for color mapping, and then,gamma correction 2.2 input and output,correct RGB,
correct LDR Textures, HSV Exponential, affect background,clamp output and
sub-pixel.So…back to work!
Regards,
Stefan
Re: HDRI test-updated
End another one! This time change just gamma correction(2.2&2.2), correct RGB
correct LDR textures, HSV Exponential.
That “cracks” in the reflection of the tiling material, it’s not noise,
it’s a specular map. Maybe I should increase the noise threshold to 0.005,
but not today,I’m sleepy right now..
Re: HDRI test-updated
hey my friend, those updates where tempting!
guess we’ll be having an HDRI revolution here!
I got lots of HDRI probes but still hesitant to use it.
Naah..what i realy crave for now is a computer upgrade..hehehe ![]()
You’re the HDRI master bro!.. ;D
Ill wait for more! ![]()