HDRI w/ Shadows on Ground Plane

Without shadows casting on my ground plane, my model appears to be floating when I use HDRI background.

How can I get my model to cast shadows on my ground plane and not hide the HDRI map underneath?

Regards,
Bill

Re: HDRI w/ Shadows on Ground Plane

A transparent shadow caster isn’t possible, but you can use a texured diffuse groundplane and set the texture at the same settings like you use at the background (“environment” type !!).

An other method you can find at the tutorial section of the forum, the post is named “matte-shadow material”.

Re: HDRI w/ Shadows on Ground Plane

Perfect. Thanks Micha. Just what I needed.