do anywone know how to make a realistic material or model like hedge taxus
I cant get a realistic effect with displacment.
do anywone know how to make a realistic material or model like hedge taxus
I cant get a realistic effect with displacment.
maybe with particle ?
Do a search for “hedge” and you will find loads of different solutions.
I made this with 6 different leafs with different colors using the scatter tool.
Each leaf has its own scatter box. The boxes are all scaled differently. When finished i made a proxy of the entire object. Maybe you can do something like this as well.
Let me know if you need more info.
thx. I will check this out looks verry good
Great tip nice to see i can get help eric
Greets
Always good to help out a neighbour, right;)
If you have a site covered in hedges, do the above, then make it a proxy, then have several of them grouped together and use pathdeform. At least I think you can do that - maybe not with a proxy?
If you can’t do that with a proxy don’t proxify it, just use the dynamic option.
Nice bush !
Yeah, i got bush!