Can someone shed some light (pun intended… I think) on how to achieve the plastic look in this image. Specifically it’s the way the light refracts into the colours (on the flat area, and also on the left side.) Thanks!
Thanks. Actually the wavy pattern was my next question. Do I put the noise in the texture channel of the Thin Film shader?
Having the same question as @caspian . Would you be so kind and share the exact Material Settings with us please? This Material looks exactly like what i want to recreate too.
Noise is applied as Texture for Thin Film shader Variation.
Got it! Thank you.



