Have a project where the clients have designed in a huge vertical planted wall looking like this
Any help of how you guys might recreate this in 3d would be great. Have tried a few displacement things resulting in memory eating up and the result not good enough for the client. Was thinking of doing a photoshop-gig soon but have a feeling it might be look very flat. If I had better ref images I might be able to map it on to some geometry and displace that?
I can think of several ways to do it. The easiest would be to use generic grass and leafy textures and displace parts to make them appear organic. To make it look realistic I would add cutout billboards with foliage and even use hair & fur or vrayfur to make grass. As long as you break it up a bit it shouldn’t be too difficult.
ha! that doesnt look too bad.
One way you can do it is just treat it like a normal flat garden.
Make up some plants or use some plant libraries and place/paint them round the walls.
Would take a little while to do, but it wont be too hard.
If you need some more help let me know im happy to help out. I have become a bit of a lanscaping master with my last few projects
indeed some basic 3d models, with grass as your start layer.
use. evermotion has some nice dvd with plants and maybe some specific plant software such as onyx.
Thanks for all the suggestions
I have asked the client for a better ref photo/texture to start with.
not too easy since this is dublin and not really the centre of the world. As far as I know the closest wall like this is in Paris. (any french vray users out there ?)
No time at the moment to do it all in 3d so I think a hybrid version as suggested might be the way to go but first better photos! In the mean time
id better do some crappy photoshop thing because they want an update for tmrw… :twisted: :evil:
i think max’s scatter tool would do a great job with creating this.
create a mesh that loosly fits the wall, and is the shape of the particular planting area you want to do. create one of the flowers or leaves with the Onyx or something similar. scatter that object across the meshed surface. i would probably keep the surface instead of hiding it, and do a light vray displace to give the leaves or flowers a bed to sit in.
I didnt mean photoshop an existing wall like that over it, I meant to use hedges, random plants and any bits of greenery you can get to mix in with it.
I did a similar density of foliage (although, it was horizontal) recently using the xfrog shrubs disk’s Billboards directory as a nice set of ‘fluff’, interspersed with *lots* of grasses. main problem in using billboards for you is that everything is pointing towards the sky.. so you’ll have to use a custom ‘bent’ mesh to make things look like they’re leaning out/down
But then, it all depends on how close you get to the building, combined with how likely the viewpoint is to change will decide whether you have to go through the hassle of setting up a semi finished 3d scene for it.
I only went the above way over doing it in post because we were looking at pretty drastic view changes, and a *very* strong likelihood of animations coming in the future.