Got a difficult brief here with which I am having little success. I need to put quite a few of these large, coloured, curvey chandalier lights in my scene. They are big things - about 3m long in a big ‘s’ shape. I have tried many techniques, but I just can’t get it right. We are now resorting to painting it in Photoshop, but even that isn’t great.
they look like baubles - birth a sphere particle at each vertex of a bit of non renderable geometry and put on a glass material. Or as nikki mentioned, a map with a 2 sided mat on simple geometry.
Seriously though, thank you so much. That has been really helpful. Now I need to rebuild this in the forms/scale/colours that suit my scene.
…I’m giving it a go now. The problem with my scene is that it is very complex - there are about 120 vraylights just for these chandaliers, not to mention more general lighting for the rest of the scene.
I need more computing power! :twisted: :twisted: :twisted:
…Basically, as each ‘s’ shaped chandalier is about 3 or 4 meters long, they each need about 20 vraylights!
The scene took me like 2-3 minutes.
Actually the PS work (preparing the diffuse and displace maps) was longer :lol: :lol: :lol:
Suggestion about the lights:
You can use a VRayLight Material for the shapes themselves, and use 1-2 real VRayLights underneath to cast the real light, so you get less raytracing.
No need to worry about the shadows, as these lamps would actually produce the same area type of light, as you would cheat with 1 VRayPlane light.