Help needed with texture scale

Hi

I was wondering if someone could shed some light on a little problem I’m having with texturing and what happens to texture maps as soon as you try render out to a higher resolution?

(click on the pics to get a better view) The above render was rendered at 1024x168, I was happy with the material and the lighting. However, when I wanted to render the same model at a 3000x2250 something happened. It seems that the uvw map, as well as the highlights, didn’t get scaled up.If this makes sense.

Is there a setting to prevent this from happening? Am I doing something wrong?My set-up is 3ds max 7 + vray basic.

Thanks in advance.

William

weird. what version of vray?

Hi percydaman

… Vray Basic 10903n60

William

hmmm

over 90 views and still no help. :frowning:

… could it be related to the map size of the material? any thoughts would be appreciated.

try posting this in bug reports please. Render theory doesn’t get alot of traffic i presume.

check to make sure your scene mats maps are set to explicit map channel instead of something like screen