Help With mask map

Hello everybody, i puchased an object and i dont know how to make the textures works in V-Ray.
the object came in a obj and fbx
i got UV Textures and Mask Map (see image in attachement)
i’ve already transform the object in sketchup file (see image in attachement)
how to make the textures works in V-Ray
where to put the different maps to have a shiny gold color
Thanks


Hello,

Could you please share the files with us at support@chaosgroup.com? I will try to assemble them and after that I will explain how I did it in a step-by-step description.

i just send a wetransfert link on support mail, thanks

Hi,

To create the composite material of the bowl you could use Blend material.
As a base material use a standard material with the corresponding maps and for the gold Coat you can use Gold Blurry material from the Preset Library. Use black an white(mask) texture in the Blend slot to differentiate the gold and the clay material.
As for the mapping - I could not find any way to properly map the materials to the vase and bowl geometry.
Maybe someone else can give a suggestion on how to do this.

thanks for your answer, the problem now is the mapping …

Hi pegaze,

The effect you’re after can actually be achieved with a single material - making the texture placement much easier.
Just setup a material as you would without the golden parts.
Then add a Reflection Layer to it, remove the Fresnel Opacity map and replace it with one of the gold mask textures.
Set the Reflection layer Reflection color to yellow.
This should give you more or less the effect you’re after.

Regards,
Konstantin

hello Konstantin, thank you very much for your help, it was indeed the solution, I get the desired result