Hiding from the camera doesn’t work; the Cosmos tree can still be seen (behind glass).
visible to reflection/refraction is different from visible to camera.
I have trees that I want to cast a shadow but not be seen by the camera.
Does the “visible to reflection/refraction” checkbox Pixelcon mentioned not work?
Hi @glorybound ,
Disabling only the camera visibility won’t prevent them from appearing in reflections or refractions. If you wish to fully exclude objects from reflections or refractions, disable both “Visible to Camera” and “Visible to Reflection/Refraction” settings.
When dealing with complex geometries that consist of overlapping polygons, such as the leaves of a tree, the ray-tracing depth value, which is controlled by the Max transparency levels, may be insufficient. Consider increasing the maximum transparency levels to determine whether this will resolve the issue.
If you are still experiencing the issue, please share an example scene or contact our support team.
Best,
Viktoria