High CPU Usage When Rendering With VRayRT GPU

I’m just starting to use VRay RT so I don’t know whether this is normal or not but I’m seeing CPU usage of 20 - 40% over all 8 CPU cores. The main culprit seems to be vray.exe.

I’m getting some ok results and can see the potential despite not having a very powerful GPU (Quadro 4000 2Gb). But main problem I’m having is the foreground performance of Max takes quite a hit when I launch the VRay RT. It then gets progressively worse until after a few minutes it becomes completely unresponsive. Is this because I only have one video card? Or could it be caused by vray.exe hogging the CPU.

My system specs are:
Windows 7 Pro
2 x 4 core Xeon 5355
8Gb ram
Quadro 4000 2Gb - driver 295.73

Thanks,

Dan

This is normal; the CPU needs to do a bit of work to prepare the data for the GPU and to read the results back.

Is this because I only have one video card?Yes.

Or could it be caused by vray.exe hogging the CPU.No.

See this page for some tips about this problem: Chaos: Industry-leading design and visualization software

Best regards,
Vlado

Hi Vlado,

Thanks for your reply and thanks for the link, I’d missed that.

It’s good to know everything is working as it should. As I said in my original post, I’m new to VRay RT so I’m experimenting a bit to determine whether VRay RT can do a job for us. If it can I need understand what hardware would we need to optimize its potential. I must say I’m getting some very impressive results on small scenes but the larger scenes are causing too much of a slowdown at present. Do larger scenes cause more work for the CPU because it has more data to prepare for the GPU?

Dan