High_Quality_Studio.visopt (HELP WITH DOTS)

Hello to every one.

I am trying to render an object with a studio scene and the high quality studio.visopt from the Asgvis (web).

The problem: GRAINY LOOK NOT SO SHARP. I am sure that it can be fixed from settings but I own a really crappy laptop and…only to try it’s about a few hours per render.

This is the render look:

THE SETTINGS:

THANKS
ZOOROPA

Re: High_Quality_Studio.visopt (HELP WITH DOTS)

Deterministic Montecarlo is a Render Engine that works best for a more detailed scene and less flat surfaces (Textures, displacements, bumps).

LC/IM: is more recommended for flat colors and surfaces.

+ I recommend you to change DMC engine for Irradiance map. So you can work with less noise.
+ Try to use the LC subdivisions at a maximum of 1500 and the sample to 0.005
+ Use Adaptive Subdivision for LC.

Re: High_Quality_Studio.visopt (HELP WITH DOTS)

TRYING RIGHT NOW LEO! tHANKS
i will keep you informed.

Thanks a lot.

Zooropa

Re: High_Quality_Studio.visopt (HELP WITH DOTS)

Glad to help! try to post a bigger image with the before and after, the image is too small, try a 600px width image.

Re: High_Quality_Studio.visopt (HELP WITH DOTS)

Hey ! I tryed to change the engine and follow your advice.

Bad news: Now is faster but It’s all burned in white. Is this engine sensitive than DMC?

Should I have to change the lights parameters or is there a possibilty to change settings from options and reduce the burn out?

Thanks! if you need some of my settings I will send you. (the same as I post it here today but with the changes that you advice me).

Thanks!!

Zooropa

Re: High_Quality_Studio.visopt (HELP WITH DOTS)

My white plastic doesn’t contrast with the backround ( looks like the same thing Backround and white plastic)

Re: High_Quality_Studio.visopt (HELP WITH DOTS)

try to post a render image, and try no to use pure white.

Re: High_Quality_Studio.visopt (HELP WITH DOTS)

Thanks I 've corrected… increasing the diffuse from White to Grey.

(was burn)
Thanks!