I’ve been working on a tower building and am trying to come up with a convincing lighting scheme. Here’s what I’ve got so far, any tips or thoughts would be most welcome, cheers…
I’ve been working on a tower building and am trying to come up with a convincing lighting scheme. Here’s what I’ve got so far, any tips or thoughts would be most welcome, cheers…
I like the building. I has that Frank Gehry feel. There is a post on this site that I seen not that long ago that the artist spoke of how he created his buildings lighting in his exterior view. The post also includes a few interior shots as well (one of the images had a room with a tree in it with fall colored leaves scattered on the floor). Maybe someone knows who I’m talking about.
is this the post you are thinking of?
http://www.chaosgroup.com/forum/phpBB2/viewtopic.php?t=19911
That’s the one.
yes
i love that rendering especially the night one ! i would definitley refer to that image…
i would also maybe place some maps inside orplay with the glass reflection…i think you can see to much of the interior and there is not enough insude so it feels empty.
Nice Bldg though…
=)
thanks, good link! Yes the building looks too empty, I think that’s what wasn’t sitting right with me - I’m making an update with more exterior glass reflection and will try playing with some interior maps or items to make it look less vacant. Thanks for the advice…
Cheers ![]()
I’ve been working on this a bit more, trying to make the interior look more inhabited. Thanks for the help and C & C welcome…
I think you’ve cracked it. The images look great, how did you do the interiors?
great stuff!
love that dusk shot!
very nice lighting! ![]()
Nice light variation, renders to!
WOW. The sunset image looks amazing. Great work.
Very nice job on all three of those.
I love all 3 of these. Fantastic. How did you do the night sky?
Thanks! The interior is a combination of interior lighting the rooms and mapping to give it a checkerboard look. the night sky is just a few photos of night skies blended together, in fact all 3 skies are various photos blended in Pshop to get the right combinations of light quality, light direction and clouds.
The interior lighting looks awesome now. Can you elaborate on “The interior is a combination of interior lighting the rooms and mapping to give it a checkerboard look”
interesting use of max’s tile map hehe
Metal panels
I love the metal panels, how did you create this material? Are they actual panels or is it a tile material?
Thanks.
Your updates look great!
The metal part of the building is beautiful as well. What kind of a material is it?
Thanks guys, to elaborate on the interior lighting, each room is illuminated internally using a large vray panel light that fills the whole tower, then there is an opacity mapped screen behind the glass that allows more or less of the light through to create the mottled look. The metal material is a typical glossy metal material with displacement mapping to make the sheet metal tile patina - you could just use bump mapping for this if GI was QMC I think, but since mine was IR / LC which don’t work well with bump maps I used displacement instead. I used HDRI for the environment instead of vray sky to get more dramatic reflections. Thanks again and glad you like it!