My long time wet dream became a reality the other day, but in the wrong render engine
Those who have seen my guides, may have noticed that I apply a falloff in the Glossiness chain. This is to simulate that even rough surfaces are glossy on the edges/tangent.
fstorm got this feature the other day “angle affect” increases material glossy for low(tangent) angles"
Could we pleeeeeeease get this feature in Corona ?
Here are some examples of “angle affect” 0 - 1.
They are separate images, so you can compare them in a new tab or something.
THEA Render has it since a couple of years ago, it´s called Micro Roughness, and it has 2 values to control that effect, something like the radius and the height of those “micro-bumps”. A bit too complex for my taste, I would go for a simple 0-1 param like in your example.