Since all materials are linked in the SR1, what happens if I load a highres textures in the V-Ray diffuse material box? Since SU resample down to ~1000px will V-Ray also use that sampled down texture size, or will it make use of the original highres?
Will I have to add a new diffuse layer on top of the linked diffuse with the highres overlaying the low res SU?
Re: Highres textures in SR1
Well all materials are not linked in the sense of the previous version. I would describe the materials as synchronized rather than linked. Anyway, if V-Ray has the location of the file, and can retrieve it, that is what will be used. If a texture is embedded in the SU file then that will be extracted and be used.