as you can see, it’s impossible to obtain a clean AA with the clamp option.
The scene is a bright lamp. but, I have the same problem with windows and strong, bright HDRI as a Sky.
Only if I use Hightlight Clamping=1 I can obtain a good AA. But, we lost too much information.
I tried all filters, but, without good results.
The only solution is to render as 2X. Then, resize in Photoshop with bicubic interpolation…
I miss the good, old Corona int res parameter…
Hi. Haven’t tried it yet in 1,4 final, but used it in dailies with good result - after some testing. One thing I did find out, was that (in my case at least) VFB clamping worked “bad” together with “Highlight compression”. Especially if Highlight compression was set to a high number.
So is your result also using Highlight compression?
That’s strange, but I have trouble reproducing this. I am getting pretty soft edges with similar settings.
Any chance you could share the scene? Here or over the support portal?
Mmm… but, in your test, the lamp color is yellow. In my test, is white.
I don’t want to clamp the output…
with clamp = 1, obviously, I have a better AA =)
Don’t know about you guys, but i’m planing to wait for promised bloom and glare filters to put jaggies to end. Highlight clamping might be good for mild intensity overexposed areas, but it’s not an option when light intensity is great, like in cecofuli’s example.