Check out this new technique.. maybe is worth implementing,
all algorithm and description here: http://jcgt.org/published/0008/04/02/?fbclid=IwAR30jTMtqbx8GTs6OeIh8jTF4FMnUw_4C-xZ4hIQ94PA6kkGx3q0QclMMPo
Isn’t this the same or at least very similar like this? https://forum.corona-renderer.com/ Stochastic texturing to avoid texture tiling
done