Hi, guys!
Some of you have already seen this on another forum, but since I haven’t got much response from it, I decided to post it here to see what other VRay users think of it.
This is one of those images that start as a simple setting test and turn out to be an in-house project. I see a lot of problems with lights and stuff, but really don’t know how to solve them. Check it out:
Looks very nice Rick! Much improved over the first you posted at the other site. Congrats and don’t these pet projects tend to get away from you time wise once you get started, I know mine do.
My only thoughts are about the right corner, what is that white strip close to the floor, seems a bit strange for a fairly dark corner. Other than that, beautiful!
Nice rendering. I like the B&O speaker. I modelled up my own set too. If only I could afford one!!!
There seem to be some light leaks at the bottom wall near your windows. Perhaphs some higher GI settings would fix that. What are your GI settings by the way?
I always prefer blurry timber floor reflections these days, but I’d have say that I think your floors are a little too blurry. I would try reducing the reflectivity but set the interpolated glossy a little sharper (more samples?).
I’d love to see what this view looked like a little closer to that desk. There seems to be a fair bit of detail there but a lot of empty floor space in the foreground.
I know what you mean, kippu. As a matter of fact, I’m actually struggling with that point. I mean, my first version was this:
As you see, even with more sunlight, the room was dark. I messed with the GI settings, but nothing good came up. Then, I decided to use more lights inside to light it up. But then, I got a very artificial result, and I’m still struggling with that. I wanted it to look like the sun was the only light source, but that’s been a real pain. Do you guys have any suggestions?
About the other points mentioned, I’m still working on those, such as the bright parts under the windows). They seem to be a result of some calculation, but I’m not sure (and I didn’t want to have to Photoshop it…).
To Kippu: you can’t compare what you see to a rendered image. You’d better make a photograph of your room and compare that to the rendering. Your eyes can capture a very large range of brights and darks. I think Eloys rendering is as good as it can get if you would make a photograph without any filters or tricks. A possibility would be to make two renderings with different exposure and blend them together in PS. Apart from the light leaks the image is very convincing to me.
if you modelled the walls and the floor seperately, you can make them generate more GI, by going into the render rollout and down to system then click on object settings, and choose the floor and pump up its GI generate to 1.5 or something and it will produce more light, same with the walls…although dont go as high.
hi rick!
how are things going?
look, would like to put in question a problem that i can see with realistics images. We make pictures using like reference fotograph settings? or what our eyes can see? i think this should be an important point, because two ways to see something are completely different. of course you know about this but if you can see the exterior with accuracy, think that your image is correct, but if you need more light into room, so you should let the backgroung a little biit more shine, isnt is?
hehehe, certainly i dont help you, anyway its a good point to talk about
hugs and hope you reach the best result in your render
Yup. Very interesting point. I was actually thinking about it this morning. A good example is when we go outdoors, with the sun shining high. We just can’t see everything, right? I mean, places directly lit by the sun will look over-exposed. That’s real life, but if we see it on a CG piece, looks artificial. I think the photograph approach is the best for our business. We create stills, not real life situations, right?
Anyway, very interesting point you guys brought up.
BTW, Silvério, I saw your pictures with your guitars! :twisted:
yea the last one is better …i hope i am not sounding very intelligent on this ..i am not a good renderer at all…but u compare the last image to the first one and u see the light lighting up all the areas and u will understand what i meant …its very good now
i am sure we cannot achieve renderings as to what we see in real life but some of the people here do come very close …i mean thats why they call it global illumination tool ,to mimic real life and also achieve a "photo realistic " quality of rendering… on the other hand there are others who just want a image done from an artist view point..
to mr.eloy … u are images are just getting better and better
Thanks, guys!
I’ll post the settings tonite, as I get home. The render time is a bit high because of my settings and the glossy reflections on the floor (about 2:30 hs). But this is a fun project, so I really don’t mind the time. No deadline! :lol:
Anyway, I’ll be adding mores props to the scene during the week. See you then!
BTW, as you can see, I’m using another nickname. My e-mail for the Rick Eloy profile is gone (the server no longer exists) so if any of the moderators could help me recovering my old login, I’d appreciate!
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Rick