Hotel Interior

Hi!
I have tried a lot with the lightning here, but i am
not realy happy with this, what is your opinion?

My settings:
Input gamma in preferences 2,2
Render to VFB
IR+LC
Gamma correct
1/0,454/1
Vrayphysicalcam
zoom factor 1
f-number 2,8
no vignetting
shutter speed 30
Iso 450

Thanks for your answers

Tom





I dont think it is bad at all. maybe brighten it up a little.

but ouch that “RPC lady with the hat” i would get rid of her as soon as possible, she kills renderings.

i agree, rpc is not that good. i proberly would go for 3d people. or if you have noe 3d people use photoshop :slight_smile:

Thanks for your comments!

Where can i buy 3d people?

Brighten up:
How would you brighten it more?
I have tried it in vray, but when i give more light intensity, i overbrighten
some elements.
I take gamma correction with 1/0,454/1 and subpixel mapping on.
When i take it off and set gamma correction to 1/0,454/2,2 it comes washed out!

And what can i do with the red and blue spots from the neon light (lightmtl) in the ceiling?

Thanks a lot

the lighting looks quite ok for me. The only thing you need to brighten is the background exterior photo.

Also, I’d recommend using perspective correction for the 1st image, as it give s people misconception that the columns are tilted.

One more thing, as you’re using wide angle lens, the distortion gets more pronounced towards the top/bottom area of the image. Just crop this areas, and you’ll get a much better composition.

@ alexthg:
great thanks for your comments.

the Background is on a Box outside, the lightning sun&sky.
so i can only get the image brighter, but not the rooms.

how can i do perspective correction - sorry for this beginners answer

do you mean i should cut the hight of the picture, so that there is less floor and ceiling?

how can i do perspective correction - sorry for this beginners answer

If you’re using standard max camera → apply camera correction modifier
If you’re using vrayphysicalcamera → there’s a ‘vertical shift’ in the vrayphysicalcamera rollout, apply ‘guess vertical shift’

do you mean i should cut the hight of the picture, so that there is less floor and ceiling?

Yes, that’s what i mean. So you get a more landscape proportion

cheers!

First thing you need to do to your RPCs is to colour balance the red tone out of their skin, mainly the standing bloke. The woman in the third image on the right is floating. I usually put a very very soft shadow under the feet to sit them into the flooring.

3D & 2D peeps:

got3d.com

turbosquid.com

the3dstudio.com

Been thinking about getting this model for use in schools, police stations, churches.

hahahahahahah…I bet she could teach a thing or two

are the neon lights suppose to run into the column like that?(image 1 & 4)

i think that might be part of the problem… unless those square column covers dont hit the ceiling…

Outside that i think the lighting is quite nice…

Only two other comment i have is the texture angle on the wood countertop coming to the floor on image 2… Also, the flowers dont look right… is there suppose to be a cutout or something for watering that badboy?

One other thing… The glass railing in image 1… Is that even doable? No vertical supports… No handrail?
Arkitec

hi

thanks again to all, i will try to follow your instructions
and it seems realy coming good!

Tom

Your irradiance map settings seem a little low, what are you using?

for preview i only take low setting, but the finals are medium with 50/25, other things in irr are default!

I think you need to make the lighting more realistic.

There does not seem to be anywhere the light is actually coming from… like.. light fittings.

Hi and thanks again!

Last update:
I am waiting for your comments!








Some people are still floating, images 4, 5 and 6.

I know the rpc’s, but i will make this in post in ps. My main problem is that this szene is very dark. How can i get it brighter and also dont get overbrightend spots?

I need some tipps for more reality (not the rpc’s).

Thanks