Houdini crash when unchecking debug in a map using GPU render

Hello.

I’m having a consistent crash in GPU IPR render when working in a map in debug mode and pressing again the debug icon to go back to full shading.

I attached a sample scene for checking.

Steps to reproduce it are:
1. Start IPR in GPU (CUDA or RTX)
2. Enter the material and activate debug in the checker map to solo it.
3. Press the debug icon again to go back to full shading.
4. Houdini freezes and after couple of seconds closes to desktop without any message.

In CPU IPR render it works as expected.

I’m using Houdini 19.0.531 and Vray build 21905 over windows 11.
GPU_crash.zip (53.5 KB)

Thanks! Fixed, will work in the next nightly.

Great! yes, now is fixed.

That was quick.
Thanks!