Houdini Tri Planer Rest Issue Cpu and GPU

I have looked and haven’t found a fix. I cannot get the textures to stick to the geo as expected with the tri planer. Not sure if its an issue with my setup for a Vray issue.
Any help or direction would be awesome,
Thanks​​​​​​​​

Hi @mike_jag ,

You’ve added rest position to you mesh, now you just need to tell the tri-planar to use it.

You need to do 1 of 2 things here
- Set the rest position in the object properties (setting the reference coordinates of the object with the V-Ray object properties).

​
- Or just plug in a “userColor” node with the rest into your tri-planar map.
​

Make sure you use both rest and rest normals with the tri-planar mapping for the best result.

Best,
David.

> Or just plug in a “userColor” node with the rest into your tri-planar map.

This is the preferred way, we’ll remove “rest position in the object properties” for the next major update.

Got it, Thanks for the info. Ran into another issue It seems to work as expected under CPU but not Cuda with RBDs