I have looked and haven’t found a fix. I cannot get the textures to stick to the geo as expected with the tri planer. Not sure if its an issue with my setup for a Vray issue.
Any help or direction would be awesome,
Thanks
Hi @mike_jag ,
You’ve added rest position to you mesh, now you just need to tell the tri-planar to use it.
You need to do 1 of 2 things here
- Set the rest position in the object properties (setting the reference coordinates of the object with the V-Ray object properties).
- Or just plug in a “userColor” node with the rest into your tri-planar map.
Make sure you use both rest and rest normals with the tri-planar mapping for the best result.
Best,
David.
> Or just plug in a “userColor” node with the rest into your tri-planar map.
This is the preferred way, we’ll remove “rest position in the object properties” for the next major update.





