Somebody know how can i get render element for light of hdri?, in direct elements it didn’t appear. i think because the refraction of the glass affect this. Thank you.
I am not sure about the question, but you can either render:
-CESSENTIAL_Direct - this will be direct light + diffuse color
or
-CShading_RawComponent > diffuse - this will be the “raw” direct light
They will both display light from HDRI.
Maybe you could show your result and tell us what you would expect to see?
You may try to use rayswitch for the glass on the windows. Disabaling it for GI.
Thank you Nekrobul
Or you can switch glass type to thin.

