hi guy ,
i have a big project (bowling center )
i dont now how to illuminate it coz it too larg space and it took alot of time in the rendering testes ,
how can i put the lights onto the scene i want indoor lighting
this is the top view of the scene
i like to light large indoor scenes with self-illuminated objects at the ceiling, its faster than having a lot of lights.
you will loose some shadow detail, so you can use an extra light for foreground objects in order to lock them to the ground.
its a bit of a cheat but you can have one very large vray light half way between your floor and ceiling and have it at a very low level e.g 0.5 or lower then have your normal light as they would be… works great for me.
I use large self-illuminated boxes checking “invisible to cam” Simple but effective. Placing them is the tricky part, you dont want any collisions or extreme bright areas.
hi guys and thanx so much ur reblies
natty do u mean that i make one vray light that can cover all the space - i think it will be too big - what about the shadows and what about the maltiblier what about the over bright aries, pleas tell me in details
bratwurst very nice work , wow , tell me more about the self elluminated objects do u mean that i make the cieling self elluminated or - and what about shadows and the cieling ovber bright or u mean meake some objects let say boxes and give it a self illuminated mat - where i but them over the cieling or under the ciling , am sorry i have abig problem with this work
and thax very much
I dont think it looks too bad. Its a good start to a good uniform lighting approach. Add some more direct lighting where its needed and I think itll come out nice.
hi guys , thanx so much 4 trying help me
natty , i think the result not so good , what do u think about it ??
i show try with that percydaman and thanx
vince_1972 from where can i control with the gamma
hey natty what do u think about this try , i used the object lights as bratwurst talking about
and this is the test image , i think it is more usable but it need more tweaking coz i had over saturated areaies and when i put the cieling mesh it coused some pionts of over brieght , the quetion is how can i control with this boxes lighting ,
so sorry for my bad english
hi
this is another try with box self illuminated
i used one larg box to cover all the scene , to go far away from brighten areaes on the cielng , and i make for defuse an output white color
and this is the result
but ADv. there is no over bright areaies , the scene has anice lighten
disadv. .. i lost the shadows , i had abad look for the cieling , some saturated areaies on the wooden graund
whats ur advice on this shit ,