How can I view a V-ray raw image file

I must have missed the part about how to load a V-ray raw image file.
I read the online documentation and I searched the forum but I couldn’t find it.

Problem is I have now renderd a 5k file to disk without preview or frame buffer. What’s the newt step to see it and resave it to something that will load in PS?

You can view it with an option under the Max File menu.

file--open image

:sweat_smile: I’ll now crawl back underneath my rock

It’s not obvious. There should also be a way to view it from the Render menus.

I must admit I was hoping to be able to open it into a Vray framebuffer interface. Guess not

Better yet.. have a photoshop plugin…

better yet. have a combustion/shake/AE/Photoshop plugin hehehe

All true, but actually to be brutally honest, EXR is the true way to go. It is quickly becoming the standard, and technically speaking it can do all the the vrimg can and more.

Why is the VRimage so much bigger in file size than it’s Tiff equivalent. I have a tiff file that’s about 30mb and VRimage file is about 200mb!

does tiff contain all the different g-buffer elements?

The advantage of the vrimg is that it is written incrementally thus lowering the memory overhead.

Technically speaking, it is possible to write out an exr the same way.

even better: it could save multiple resolutions per file (like dds can save mipmaps in one file)
would be great for high-quality textures
from http://www.openexr.com/ReadingAndWritingImageFiles.pdf

In an OpenEXR file, pixel data can be stored either as scan lines or as tiles. Files that store pixels as tiles
can also store multiresolution images.

That is the way that Renderman TX file format works for their textures. We were able to have gigs and gigs or textures for a render and it would dynamically load the texture resolution which made texture size a non-issue.

well 3dsmax allready supports DDS textures and it may also anderstand the DDS mipmapping levels info. I dont know.

I second that we realy need a Photoshop plugin that read vrimg file format.
Its a non sens to have a fabulous and super fast renderer such as VRay when to use its results you need to open a dos command window, enter a command line, open the result channel by channel in photoshop etc… a hudge waste of time…

according to some release notes file (of max) i read, DDR textures can render differently on computers with different graphics cards because they get processed by the graphics card - even during normal renderings

sounded strange to me

found it: max 6 readme.rtf

Net rendering scenes with DDS textures or with output to DDS files is not recommended on heterogeneous render farms. This is due to DDS being a hardware-accelerated format. As such results will differ between video card model/driver combinations resulting in inconsistent renderings across frames.