How do I get a normal map out of highpoly mesh and apply to lowpoly mesh?

Amazingly, I’ve never needed to this this before, until now!

Can I do this with Next, or I need some specific plugin?

I want to take my highpoly mesh, get a normal map out of it, then stick the normal map on a low poly version. How do I go about doing this?

http://wiki.polycount.com/wiki/Texture\_Baking will probably cover it :slight_smile:
Everyone likes a nice simple video, so https://www.youtube.com/watch?v=Lw-Efh38BZg