how make material follows the contours? need help...?please

how make material follows the contours? need help…?please. i rendered this before and always got result like this… i try to use cylinder map. in uv material diffuse but. it can’t. need help because i need make a paving in my environment.. not flat environtment. thanks…before.

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Re: how make material follows the contours? need help…?please

uv’s messed up when changing shape of the components

and i edit component

Result

before

after

Re: how make material follows the contours? need help…?please

Hi,

This is very simple.
First you must turn the hidden geometry on (view>>hidden geometry) hence, you’ll be able to see all the segments that form this shape.
Now, right-click on any segment, chose texture & set it to projected.
Press "B’ for Paint Bucket & click on the the sample paint button to acquire the properties of the texture that you have projected.
the mouse cursor will change to a dropper (Like eye drop in photoshop)
Click on the segment whose texture is correctly mapped & paint the other parts.

This should work.
I hope that you get what you need.

Cheers

Re: how make material follows the contours? need help…?please

Pacha… i know what your mean…
… yes IT’s CAN… thank you very much … .
;D ;D ;D ;D ;D

Re: how make material follows the contours? need help…?please

Here is a tutorial that is very helpful for mapping! take a look on this post here is the link

http://forum.asgvis.com/index.php?action=profile;u=1074;sa=showPosts;start=90

:slight_smile: