how make material follows the contours? need help…?please. i rendered this before and always got result like this… i try to use cylinder map. in uv material diffuse but. it can’t. need help because i need make a paving in my environment.. not flat environtment. thanks…before.
Re: how make material follows the contours? need help…?please
Hi,
This is very simple.
First you must turn the hidden geometry on (view>>hidden geometry) hence, you’ll be able to see all the segments that form this shape.
Now, right-click on any segment, chose texture & set it to projected.
Press "B’ for Paint Bucket & click on the the sample paint button to acquire the properties of the texture that you have projected.
the mouse cursor will change to a dropper (Like eye drop in photoshop)
Click on the segment whose texture is correctly mapped & paint the other parts.
This should work.
I hope that you get what you need.