OK folks… heres something that has been on my mind.
I am sure this is a simple trick and has simple answers but I suppose I want to hear it from you guys…
Question:
1- How did he get the shadows so perfect… did he use Photoshop for post processing or is it done in a single shot.. (although it says postproduction on his image)
2- Did he do the lighting using HDRI?
3- AND how about the reflections… did he use a background to reflect it off his material???
I actually have a project that I am currntly working on… somthing that is very very similar…
The interesting thing that really seems insane is the way he did the shadows…
It looks so perfect… heres another image I found…
same/similar looks and maybe same solution…
although I do see a cheat where he actually hides the road and shadows…
everything else is perfect…
You can achieve similar results with a cheap chrome ball and taking pics of it at different exposures, then merging them using hdr conversion from photoshop cs 2 or hdrshop. This way ull have nice reflections, and if u have access to newer vray builds, you will be able to map this hdr image to a vray dome light for accurate lighting and sharp shadows.
I’ve done this by making the object invisible to camera (in this case the car) but visible to shadows, then create a matte/shadow object that roughly lines up with the ground plane/other objects. Then, render out a shadow pass with the existing environment mapping and lights and comp it in Photoshop / Fusion.
By adjusting the opacity of the shadow layer you can match up the shadow level by eye. In theory you could also account for GI color spill by doing something similar with a GI pass as well, though I’ve never tried it.