Hi,
I was wondering what would be the best way to achieve a result similar to a high pressure showerhead? I know how I would achieve this if it were a normal showerhead with many nozzles all emitting fluid. However in this case there are just a few nozzles emitting fluid at high pressure, the fluid should hold it’s shape for a brief time then disperse and breakup completely into small droplets. I’ve attached an image to show what I am trying to achieve.
Any help would be much appreciated!
Thanks
Hey, sorry for the late reply! In this reference the most specific effect if the veil formed by the liquid after it’s emitted, breaking up into separate droplets later in time. You would need to enable surface tension and make absolutely sure to set Droplet Breakup to 1.0 or at least 0.8-0.9; The way to get this cone of liquid should be dictated by the shape and outgoing velocity of the emitter if you want to have more control and not leave the shape to luck.
Cheers!
Hi,
Thanks for your reply, I thought that a combination of surface tension and droplet breakup would be the solution to this, just wanted to make sure I wasn’t missing anything.
Thanks!
Hey, how many steps per frame do you use? Increasing them would allow the surface tension to work more on the fluid and break it up more.
Hi,
Steps per frame are currently at 12, I can try increasing this however is this not high enough?
Thanks
Hmm, this is high enough already. Can we have a look at the scene file?
Hey,
Here is my take on the scene. As Svetlin mentioned before the shape of the emitter is really important in order to get the rounded shape at the start.
Then I used a Turbulence node at the bottom in order to break up the particles into droplets. It’s not exactly the effect from the picture but with a bit of tweaking it should get there.
Cheers,
ShowerNozzle_Max2016.zip (27.7 KB)