How to avoid linear water drop

Hello,

I am fairly new to Phoenix and I need some help.
I am trying to recreate the effect of calm water sliding on vertical glass.
The problem is that on some parts of the simulation water sliding down the glass in almost a perfect straight vertical line. On other parts, water goes left and right merging and dividing like I want.
I would like to eliminate these straight vertical lines of dropping water.
Have a look on the attached printscreens . I think the problematic spots are obvious.

Some important settings are:
Outgoing Velocity: 100 cm
Noise: 0.25
Scene Scake: 0.5
Cell Size: 0.6 cm
Steps per frame: 10
Time Scale: 0.7
Surface Tension Strength: 0
Droplet Formation: 0
Droplet Radius: 1

Cheers!

Hello,

How about if you add a Turbulence force to break it up? You could plug it in the Force preview in the Preview rollout first in order to get the scale of the turbulences right.

Cheers!

Apparently, the whole design of that waterfall had to change, so there was no longer needed to achieve a similar result. I will definitely keep your idea for future needs though!
Thank you very much!