How to avoid the Gradient map stops at surface boundaries

Hi Guys,

i have searcehd a long time for solutions but Im just cant find something.
And before Im getting nuts, Im posting the problem.
I hope somebody can Help me
(I have the feeling its not a big problem..maybe just a click somehwre).

So,
what I want ss a smooth gradient from top till bottom of the Object.
But the gradient stops on the surface boundaries. i was using a Gradient map in the first Diffuse Transparancy Map.

Somehow I cant post a image.
But here is link of a mug that does what I want, but in my model the gardient is not behaving like this. On the bottom of that webpage.

Is there a way to combine, merge, flip surfaces..etc..to get a continues gradient from top to bottom???

Thanks for help

Re: How to avoid the Gradient map stops at surface boundaries

Here is the Image:

Thats what I get: You see the ball, with smooth gradient..and the ball with the little handle, where the gradient stops…

771dd7a8-7aa1-4fc2-9bf0-edbab6a40667
Or this: (the single surfaces are smooth, but at the shape in the middle the gradient stopps)

771dd7a8-7aa1-4fc2-9bf0-edbab6a40667
---------

Here is the example I saw..thats exactly what I want..a smooth transition through the whole object..no stoping..

771dd7a8-7aa1-4fc2-9bf0-edbab6a40667
Anybody knows how to change settings, or surfaces to get this smooth result?

Thanks

Re: How to avoid the Gradient map stops at surface boundaries

I got it..thanks anyways

Re: How to avoid the Gradient map stops at surface boundaries

?