What is the exact formula to obtain RGB output with elements ? [ex: (Vraydiffuse * VrayRawlighting)+vraySpec … ]
Can someone help me with 1.5Rc2 and for 1.5.00 ?
Second question wath is the best way to obtain closer result to RGB output… 8bits is enought, 16bits or do i need to output always in 32bits each element ?
Basically you multiply rawlight with diffuse and rawGI with diffuse.
Then you can plus all other elements over it. With the exception of rawreflection and rawrefraction wich have to be multiplied with the reflection/refraction filter. Some elements are redundant and must
not be used in conjunction (for example the reflection element is the same as raw-reflection multiplied with reflection filter). The various threads about comping renderelements contains just about every info about it you can imagine.
I’ve been searching the forum on a “guide” on how to use Render Elements. I keep stumbling onto links to topics, but since the forum was transfered to a vBulletin, the links don’t work anymore.
Any tips? What elements should we use, how to blend them in Photoshop etc…
This may be a stupid question, but where exactly does one get a ‘Diffuse’ pass. as in, the TubA.Diffuse.0000.exr from the screenshot of the Node view in Chris’s post. It doesn’t seem to be available in the general list of Render Elements?