How to create a burning house?

Hi everybody,

I want to create a burning house just like in the following picture but with fire coming out of multiple windows and on different levels.

I am not quite sure about the best approach so maybe you all have some tipps for me.
My first try was to create burning objects in the appartements and a light wind pushing the flames and smoke out. I let them simulate in one single grid, but as you can imagine the simulation grid got really really big and I have enormous render times rn.
So maybe there’s a more clever way to realize this. I thought about simulating the effect for one window, setting it to loop and just set a different start frame for each window. But I am not sure if the overall smoke cloud would look nice in this.

How would you apporach this?

Looking forward to your ideas :slight_smile:

Thanks,
Joe

When creating the house fire scene for Simple Favor, I ended up doing a whole bunch of different sims so I could pump more detail into each area, plus have better control for different fires inside/outside the house. I did each window separately and emitted fire from particles tucked just inside each window so I could have the velocity taken from the particle vector so the fire would eject from the windows. For some windows I simmed fire/smoke together. For others I simmed the smoke from a presimmed fire cache.