How to create proper material libraries

Hello guys,
I would like to creat material libraries for my project setting up shaders in the most accurate way.
How should I approach this kind o stuff? Do I have to setup a shaderball scene with proper lighting, color checker, white balance, tone mapping and stuff?
Could you guys give me some advices?

I would recomend to start from this tutorial and then proceed to other dubcat’s topics: https://forum.corona-renderer.com/ index.php?topic=17712.0

Really interesting! I will follow these guidelines.