This is what I got, considering it’s just a texture and displacement, no complex material setup or modeling, it doesn’t look bad. Any ideas how to make it better?
I’d approach it sort of like you did - with displacement maps. Granted, I try to avoid using displacement due to all of the precalcs that need to happen not to mention you need a hefty amount of RAM if you are rendering the Aladin (I am mostly reffering to the rug store).
Here it is after little fiddling with displacement map and some details added. Since it’s not intended for super closeups I think it’ll look OK in the scene.
Not much to show, really, it’s just a bitmap and a displacement map I extracted from diffuse map. For fringe (“hairs”) i modeled 5 of them with “spring” (in dynamics objects), applied various noise and bend modifiers and scattered them, with Corona scatter off course.