How to create thick fabric rug?

There are plenty of tutorials and workflows for fuzzy furry carpets, but what about… other ones?
Something like this:


This is what I got, considering it’s just a texture and displacement, no complex material setup or modeling, it doesn’t look bad. Any ideas how to make it better?

I’d approach it sort of like you did - with displacement maps. Granted, I try to avoid using displacement due to all of the precalcs that need to happen not to mention you need a hefty amount of RAM if you are rendering the Aladin (I am mostly reffering to the rug store).

What you could also do is zbrush it :smiley:

Zbrush? Really?!

Use corona scatter instead.
You can find really good tutorials on youtube how to use it.

It looks like a good normal/bump map could help achieve the effect as in your reference photo. Unless you mean the “fringes” on the carpet’s side.

Here it is after little fiddling with displacement map and some details added. Since it’s not intended for super closeups I think it’ll look OK in the scene.

It looks solid to me; the edging details really sell it. Good work.

Good work, overall for the “hairs” of the pair of edges.

It would be good to show us how did you set the material.

Best regards.

Not much to show, really, it’s just a bitmap and a displacement map I extracted from diffuse map. For fringe (“hairs”) i modeled 5 of them with “spring” (in dynamics objects), applied various noise and bend modifiers and scattered them, with Corona scatter off course.