Hello, I’m wondering how we can get both the vrayedgestext in bump map to fake a chamfer, but still be able to used th ematerial bumpmap from the initial shader?
There is only one slot of bump map available and am not sure I can used a mixingmap to get both bum into the same slot.
What’s the best approach?
Can Vrayedgestext mimic a chamfer and not a fillet?
Thanks
Add one of these after your regular material. Put the VrayEdgesTex on it.
Yes, that actually works much of the time. I don’t recall the specifics, but sometimes you need to use the BumpMtl method ( I think when trying to also use VRayColor2Bump). So the BumpMtl is just a little safer in terms of just working, however, I assume a hint slower.
edit: https://forums.chaos.com/forum/v-ray…color2bump-bug
and more importantly for this issue when using triplanar mapping:
Thanks, whatever the method, we got a fillet and not a chamfer. So there is no way to fake a chamfer?
Rounded Corners is filleting, not chamfering by design. Not sure if you can fake a chamfer.
