How to fix banding with textures?

I’ve setup a texture that has to have some transparency. However it’s banding in the final render (still image).

This is using an elliptical override as well.

The strange thing is when doing a low quality test render, the banding is not evident (right image). Only in 1-24 subdivs does it appear.


You probably have to play around with texture filtering in the file node. Perhaps add vray custom attributes to it and see if any of the filter options make it better.

Thanks, I fixed it…

Ugh… Global texture filtering was turned off!