How to 'greeble' a wall of bricks ? (quickly)

I’ve been asked by my client to come up with a wall feature like that seen in this image below.

My client has given me the elevation, with bricks in specific lengths and so I’ve started by creating a single plane and sliced it up to give me the bricks in the places he wants.

I just can’t figure out how to quickly create that greeble effect ‘automatically’ - i.e. without grabbing several several faces at a time and moving them myself.

Any ideas how to model such a wall feature ?

simple, use floor generator and play with the tilt effect, you might need to duplicate the object and delete out ones you dont need

Hey Shawn :slight_smile:

The bricks are of specific lengths, each is different and specified by the client - like this;

each of a specific length, well i wish you luck, haha

Break them into individual objects then use particle flow with a group source, and you can randomize their position.
Or I think there is probably also a random position script you could use only on the one axis, check scriptspot.

Here are some that should work
[http://www.scriptspot.com/3ds-max/sc...sitioning-tool

Randomize Elements | ScriptSpot](Fast Positioning Tool | ScriptSpot)

Thanks Gavin, those scripts worked perfectly :slight_smile:

Appreciate your help :slight_smile:

Tik Randomizer is a favorite of mine for doing random rotations/position stuff - http://www.ardakutlu.com/scripts.html#MassRandomizer

You could use randomizer to select them and then modify the scale (height) with 3-4 selections would be enough

Using DataChannel to randomize of element transform.,

I’m sure you’ve resolved this by now but I’d use Railclone and pipe in the various specific lengths of geometry.

Railclone for sure

I’m sure RailClone would be the way for some, but I used the script for randomising the transforms as given by Gavin - i.e. Fast Positioning Tool | ScriptSpot

Worked really well and got me there quickly.