I’ve tried manipulating the overall, render and dome light multipliers in many different combinations, but either I can get the background through the windows to look OK (but the rest of the scene is too dark), or vice versa (scene is OK, but the windows are blasted out).
I have a feeling this is a simple thing - I’m overlooking an option or switch somewhere? But I can’t figure it out, and all of the tutorials I’ve seen on HDRI lighting don’t seem to encounter this problem.
I’m using a Peter Guthrie HDRI in this example. Skylight portals turned off. Just using the dome light for generating the background (but I’ve also tried setting the dome light to invisible and using an instance of the HDRI in the Environment slot).
I suppose I could render twice, once at high exposure and again at a low exposure, and then merge in post? But that feels like an unnecessary step?
that’s an important point. I get a lot of comments from the forum users suggesting I brighten/blow out the view outside the windows in my interior renderings. In my area the showing the views out of windows is critical. The local pro real estate photographers always use exposure bracketing and combine in pshop or whatever. The final photos (used for sales) have both outside and inside properly exposed. That’s what my clients require in the renderings. Those views are worth big $