I have a sample from Evermotion which I can open in 3Dsmax, its properly animated and textured.
When I export this to a proxy (from the right click “V-ray mesh export” option) and tick the “export animation” option, the process operates fine.
However, when I import this into Rhino it’s lost its textures. The animation settings are available in the Vray asset editor. The multi-tex material is listed in the material editor, as are the sub-\materials, however they’ve all lost their textures.
If I export the same geometry from 3Dsmax to a *.vrscene file format, the textures appear as expected in Rhino when I import it. (However, I don’t have the animation controls with this process)
Any ideas how I can ensure the materials appear when importing the animated proxy? Are there some settings I should or shouldn’t be using when exporting from 3Dsmax?
Animated VRScenes can also be imported and rendered.
There are no options for changing the animation playback type but otherwise they should render fine.