no it’s not a rendering, it’s a photo. I’m trying to make a texture that would be similar that has glossy areas and dirty areas covering it making it look dull in places.
I have a glossy material that I made with a falloff map and grey bitmap in the white slider. It work very well, but I’m looking to dirty it up a bit.
Not only would you need a glossy map to control the glossiness of the reflections, but more importantnly you will need a map to control the amount of reflection on different parts of the train, ie the dirt areas would have zero reflections = black pixel values.