How to pull a displ. map out of a symbiont

Hello,

atm I’m giving dark tree 2.5 a go, and I’m wondering how I can get a displacement map out of the Vray Simbiont Material? I searched a lot, but could not find a way how to do it.

If the simbiont-mtl would have a normal/bump.outColor it would solve my problems.

PS: I noticed that there is no option to do a gamma-correct for the color-output of the Simbiont-Shader. Having that lovely “Input bitmap gamma” attribute there would be nice too.

Ideas, anyone?

Cheers
TobyM

No idea?

Vlado, could you please add this to the whishlist? I think it needs some recoding of the vraySimbiont-Plugin.

Can you get me an example of the shader for which you want to extract the displacement?

Best regards,
Vlado