I would like to use PHXFoam in conjuction with a simple Pflow scatter to render simple objects made of foam. The renders look pretty good but
I would like to get reflections/normals/depth passes out of it. I have tested with vray 3.6 and vray next for 3dsmax but no luck so far. I am using
cellular mode and checked render as geometry (vray) and scattering in ray-traced mode. Is there anything else to it?
Hey,
That should be all that is needed. I assume you are using Phoenix 3.12? If the setup doesn’t work with V-Ray Next, please send over a scene we could check.
Thank you!
Sent the file to support, thanks.