is there a way to do it or there is maybe a way to model it? i need it for those reflective surfaces from the light , something like this:
Re: How to render tessellated sphere
Well surfaces in Rhino are NURBS, and to render them we need a mesh. So Rhino translates that NURBS surface into a mesh, which is always, to some degree, faceted. If you mesh your object with very low quality settings, then you might be enough to get a faceted object. The other way is to just model it how you want it.
Re: How to render tessellated sphere
_extractrendermesh and _unweld 10 should help to get it without smoothing. The command _MeshSphere allow to create a sphere with defined mesh count.
Re: How to render tessellated sphere
thank you guys , this is what i manage to model and render so far
Re: How to render tessellated sphere
That’s a handy trick and looks like it works well too.
Good work!
