Is this possible?
My scene renders fine without backburner but every time I open scene it displays error message with some missing plugins such as ColorCorrect.
I stopped using this plugin but I think I have this message caused probably from an object I merged from a scene I created with max 2011. I checked all objects but there is not any object with color correct map and the scene renders perfectly fine though the error message is displayed each time I start the scene.
There is no problem until Backburner.
Backburner doesn’t render the scene because of this missing map.
So is there a way to set Backburner ignore missing plugins textures?
I don’t know how to make Backburner ignore errors but you could try running this script then have a look at the listener. It should give you some clues as to where the missing texturemap is.```
(
clearListener()
missTexMaps = getClassInstances Missing_TextureMap processAllAnimatables:true
for m in missTexMaps do
(
deps = refs.dependents m
print deps
)
)
Hi:)
Thanks for the tip but I get error:
-- Syntax error: at ), expected <factor>
-- In line: )
It works herein Max 2013. Have you missed the first ( when copying and pasting?
Tried again. Copy and pasted again but same error.
That’s strange…
Could you try without the outer parentheses?```
clearListener()
missTexMaps = getClassInstances Missing_TextureMap processAllAnimatables:true
for m in missTexMaps do
(
deps = refs.dependents m
print deps
)
Just had another thought… Are you pasting directly into the listener? if you are I should have provided better instructions.
You need to select ‘New Script’ from the Maxscript menu and paste it into there. Then from the tools menu choose ‘Evaluate All’.
With these instructions it worked ![]()
But showing me an object that has not any color correct maps. It had but I fixed those but cant get rid of the message.
Good at least it works. Somehow there is a reference to a missing plugin on that object.
Does it give a material name as well or just an object?
I think it is inside the unwrap modifier. Probably fixed ![]()
Thanks a lot.
Is there a similar script for missing plugins as well?
Probably ![]()
You can use the same script to find different missing classes but have to know what kind of plugin you are looking for. Here’s a list of missing classes:
Missing_Atmospheric
Standin for missing Atmospheric class objects.
Missing_Camera
Standin for missing Camera class objects.
Missing_Custom_Attribute_Plugin
Standin for missing Custom Attributes class objects.
Missing_Exposure_Control
Standin for missing Exposure Control class objects.
Missing_Float_Control
Standin for missing Float controller class objects.
Missing_GeomObject
Standin for missing Geometry object class objects.
Missing_Helper
Standin for missing Helper object class objects.
Missing_Light
Standin for missing Light object class objects.
Missing_Matrix3_Control
Standin for missing Matrix3 controller class objects.
Missing_Morph_Control
Standin for missing Morph controller class objects.
Missing_Mtl
Standin for missing Material class objects.
Missing_OSM
Standin for missing Object Space Modifier class objects.
Missing_Point3_Control
Standin for missing Point3 controller class objects.
Missing_Point4_Control
Standin for missing Point4 controller class objects.
Missing_Position_Control
Standin for missing Position controller class objects.
Missing_Radiosity
Standin for missing Radiosity class objects.
Missing_RefMaker
Standin for missing Reference Maker class objects.
Missing_RefTarget
Standin for missing Reference Target class objects.
Missing_Render_Effect
Standin for missing Render Effect class objects.
Missing_Render_Element_Plug_in
Standin for missing Render Element class objects.
Missing_Renderer
Standin for missing Renderer class objects.
Missing_Rotation_Control
Standin for missing Rotation controller class objects.
Missing_Scale_Control
Standin for missing Scale controller class objects.
Missing_Shader_Plug_in
Standin for missing Shadow Generator class objects.
Missing_Shadow_Type
Standin for missing Shadow Generator class objects.
Missing_Shape
Standin for missing Shape class objects.
Missing_System
Standin for missing System class objects.
Missing_Texture_Bake_Element
Standin for missing Texture_Bake_Element class objects.
Missing_TextureMap
Standin for missing TextureMap class objects.
Missing_UVGen
Standin for missing UVGen class objects.
Missing_WSM
Standin for missing World Space Modifier class objects.
Missing_WSM_Object
Standin for missing World Space Modifier Object class objects.
Missing_XYZGen
Standin for missing XYZGen class objects.